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18 April 2014

technology & design

Gillette’s New Razor = Everything Wrong With America

I won’t mince words: ProGlide FlexBall is a bad idea. A really bad idea. In fact, the razor represents everything terrible about America’s innovation economy.

21 January 2014

photography & design

The Almost Perfect Camera

11 October 2013

design & technology

Development Is Design

9 October 2013

design & interface

Transitions in UX design

9 August 2013

design

Jane ni Dhulchaointigh: The Magic Is in The Process

5 August 2013

travel & design

The New Emirates’ Charter Jet for When First Class Isn’t Good Enough

8 July 2013

interface & design

Frame of Reference

I believe that designers took issue with the so-called “skeuomorphic” stylings because they appeared to lack significant thought, and perhaps, even felt hollow. What many designers have overlooked is the fact that the same thing can be said of so-called “flat design”. It’s all about the implementation. If the navigation or layout of an interface is poorly assembled, solid colors and primitive shapes won’t help you.

25 June 2013

design

Look, and Feel

Affordances are the baby to skeuomorphism’s bathwater. When they engage our instincts just right, they create an emotional bond, and the unfamiliar becomes inviting. Without them, it’s just pictures under glass. It makes no difference how flat, how deep, how minimal, or how ornate the look-and-feel is if it can’t show us, when we look, how to feel.

24 June 2013

design & culture

Who Made That?

18 June 2013

design

Neven Mrgan says Jony Ive’s icon grid is ‘wrong’ and it’s hard not to agree with him.

11 June 2013

design & technology

Design wunderkind Frank Chimero’s thoughts on iOS 7

I’d probably start with aesthetics, because it’d be the thing I could see, and then hope it would eventually lead me somewhere deeper. As I look at the iconographic choices, color palette, and typography, there’s a tendency to overindulge in very visible ways (such as the bright, almost garish colors and the use of transparency and blurring) and undervalue more subtle ways of establishing graphic tone (such as the use Helvetica as the primary typeface instead of something with more character and better suited for interfaces). Basically, there’s not much nuance there, but there’s not much room for subtlety when one has to give the impression of stark newness. Maybe this lack of nuance also comes from Ive’s lack of familiarity with interface design? Usually expressive visual choices like these seem good in isolation, then become overbearing when viewed together. Experience gives a person the eyes to imagine their small choices in aggregate.

29 May 2013

design & business

How to Give a Killer Presentation

There’s no way you can give a good talk unless you have something worth talking about.

24 May 2013

design & technology

Sprintly seems like a beautiful way to manage software projects

19 May 2013

technology & design

A Facebook Update In Real Life#!

17 May 2013

design & travel

This is a cool idea: Australia’s Water Curtain Stop Signs Are A Great Idea

13 May 2013

design & science

How Not To Run An A/B Test

design & business

Evan’s Awesome A/B Tools offer an elegant way to calculate the sample size you will need to determine if an effect is significant and to test that significance when you have data.

7 May 2013

design & interface

Adobe announces first hardware, the Project Mighty smart stylus and Napoleon ruler

2 May 2013

design

Intersection design the Dutch way

26 April 2013

design

UX people may find this framework useful: A Content Strategy For Audience Engagement