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11 March 2010

interface & design

Marco Arment: Overdoing the interface metaphor

We’re often told that we should design our websites and software to mimic real-life objects. The iPhone strengthened this idiom, and Apple has been driving this home hard for the iPad.

But it’s not absolute, and it’s not always the best idea.

Instapaper is more like a magazine than anything else, but I’m not about to try to reproduce the soggy, wrinkled covers from being shoved in the mailbox, the perfume samples, the ten-page “continued on” jumps in the middle of articles, or the subscription cards falling out as you’re trying to read.

I implemented pagination [in Instapaper] because it improves reading, not because a related physical item separates text into pages.

5 March 2010

design & interface

How to select the right type of informational chart

4 March 2010

design & interface

The UX Design Process for the Boxee Beta

7 February 2010

interface & design

iPad User Experience Guidelines

8 January 2010

interface

Controls are Choices

Every button, slider, switch, knob, or dial represents a choice. Two choices, actually: the choice to have it, and the choice to use it.

The first choice is that of the designer. A control, in its most basic form, is the visible manifestation of a piece of functionality. It gives a cue to the user: you can do something here.

design & interface

Crafting Subtle & Realistic User Interfaces

10 December 2009

interface

A piece with a lot of screenshots about the close tab behaviour in Google Chrome

8 December 2009

design & interface

Revealing Design Treasures From The Amazon showcases some great little design tidbits from Amazon.com.

29 November 2009

design & interface

Cadence & Slang is a book about interaction design

13 October 2009

design & interface

10/GUI

Over a quarter-century ago, Xerox introduced the modern graphical user interface paradigm we today take for granted.

That it has endured is a testament to the genius of its design. But the industry is now at a crossroads: New technologies promise higher-bandwidth interaction, but have yet to find a truly viable implementation.

10/GUI aims to bridge this gap by rethinking the desktop to leverage technology in an intuitive and powerful way.

21 September 2009

design & interface

Larva Labs has a proposed design for an intelligent home screen for Android phones

17 September 2009

interface

Finer Things in Mac examines those little details the folks at Apple are so good at.

interface & design

37 Signals: A shorthand for designing UI flows

22 August 2009

music & interface

audio d-touch is a collection of applications for real-time musical composition and performance, with unique user interfaces

14 August 2009

interface & design

Brandon Walkin has a great write-up on Managing UI Complexity

7 August 2009

interface

1 August 2009

design & interface

Peter Morville, the father of the modern information architecture practice, has a fantastic collection of search patterns amassed at Flickr.

19 June 2009

design & interface

This air conditioner has a perfect interface

3 April 2009

design & interface

Designing Convertbot (which incidentally is my favorite iPhone app.)

23 March 2009

design & interface

Ten principles that contribute to a Googley user experience